![]() ![]() ![]() Now you Save Scumming to bring your armor back. You reload a older Savegame but now the Trader has no good Armor. When you find a Trader and buy a very good armor but you are killed a few minutes later. Save Scumming is a problem when the player expection and the game drift apart and the player feels betrayed. Its not a question when you active cheat or make a Savegame for a another Storyline. At the moment it looks like savescum is not really a problem except in a few heads. Why should it be a problem ? Because a few players can't control themselves ? Who care except me ? (and those playing with me)Īnd who cares if I'm cheating when playing a gamebook with my fingers to remember where I was before I die ?Īs soon as it doesn't affect ANYONE except the player that CHOOSE to savescum. Why shouldn't I ? Because it's not written in the book ? Because I'm not playing the game as it was created ? What if I want (sometimes) to create new rules when playing any tabletop game ? Loading means that the game and the player drifting apart. ![]()
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